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Previs Asset Builder

Culver City , CA Apply now

We’re currently looking for some talented Previs Asset Builders who exhibit a strong artistic eye paired with a technically proficient mind. Low-polygon models are built quickly and need to be highly optimized with clever OpenGL techniques in order to work in real-time inside Maya. The ideal candidate will exhibit strong problem solving skills and have a strong sense of design.

Responsibilities:

  • Build highly optimized assets for real time workflows in Maya.
  • 3D Modeling and Texturing for feature films, using a wide range of reference and concept material.
  •  Generate low-resolution assets for both organic and hard surface - characters, creatures, props, and environments.
  • Texture, rig, and light models quickly and efficiently.
  • Transfer and/or create lower resolution models from higher resolution models.
  • Ability to deliver a model with clean topology and strong UV layout skills for texturing,
  • Possess an artistic eye for detail and understand the technical specifications for each project.
  • Work as an effective team player and successfully take direction from a supervisor.
  • Adapt quickly to change – often having to toss out ideas and start fresh.

Requirements

The Technicolor Pre-production Studio is a new and exciting visualization company within an already well-established company with offices in Los Angeles, London, Montreal, Vancouver and Bangalore.  Though the Pre-Production studio is standalone from Technicolor’s industry-leading visual effects brands – MPC Film, Mill Film, MR. X  and Technicolor VFX– the team can work seamlessly in conjunction with one or any combination of them. Recent examples of our work include Lion King, Blade Runner 2049, Detective Pikachu, Passengers, Ghost in the Shell and The Jungle Book.

Qualifications

  • Strong spatial awareness and a good sense of form, scale and proportion, and a keen eye for detail.
  • A full working knowledge of modeling in Maya is required,
  • Ability to deliver a model with clean topology and strong UV layout skills for texturing.
  • Ability to work with Z-brush and/or Mudbox (a plus).
  • Experience texturing in Mari and/or Substance Painter required.
  • Knowledge of Houdini would be an advantage.

1+ years' experience in the following software programs is preferred:

  • Autodesk Maya
  • Unity or Unreal
  • Photoshop
  • Substance Painter
  • Mudbox (a plus)
  • ZBrush (a plus)

Apply now

Testimonials

  • Doug Kent

    Vice President and Head of Broadcast Sound and Localization, US

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Doug Kent

Vice President and Head of Broadcast Sound and Localization, US

This is a big and rewarding job that sees me leading a team of 60 creative and administrative people making the world safe for comedy and drama. On a day-to-day basis, my team oversees sound editors, re-recording mixers, Foley artists, schedulers and project managers for about 30 episodic projects at any one time.

I love a lot about my job. I enjoy the creative talent, the clients, the rush of weekly deadlines but most of all I enjoy being in the midst of the creative process. Technicolor is a place where creativity and technology meet. I really enjoy being at the intersection.

Technicolor has best-in-class horsepower and clout. That combination of resources has built the finest post-production sound facility on the planet and afforded me the opportunity to give my clients great creative talent and technical solutions.

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  • Post Production, Culver City, California, United StatesRemove