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Previs Asset Builder

Los Angeles , CA Apply now

We’re currently looking for some talented Previs Asset Builders who exhibit a strong artistic eye paired with a technically proficient mind. Low-polygon models are built quickly and need to be highly optimized with clever OpenGL techniques in order to work in real-time inside Maya. The ideal candidate will exhibit strong problem solving skills and have a strong sense of design.


  • Build highly optimized assets for real time workflows in Maya.
  • 3D Modeling and Texturing for feature films, using a wide range of reference and concept material.
  •  Generate low-resolution assets for both organic and hard surface - characters, creatures, props, and environments.
  • Texture, rig, and light models quickly and efficiently.
  • Transfer and/or create lower resolution models from higher resolution models.
  • Ability to deliver a model with clean topology and strong UV layout skills for texturing,
  • Possess an artistic eye for detail and understand the technical specifications for each project.
  • Work as an effective team player and successfully take direction from a supervisor.
  • Adapt quickly to change – often having to toss out ideas and start fresh.


With offices all over the globe, MPC is one of the world's leading visual effects (VFX) studios, creating award winning, high-end VFX for the film industries.

We are constantly looking for the best talent in the world, enthusiastic people that come in everyday to be a part of some of the best work in the industry.



  • Strong spatial awareness and a good sense of form, scale and proportion, and a keen eye for detail.
  • A full working knowledge of modeling in Maya is required,
  • Ability to deliver a model with clean topology and strong UV layout skills for texturing.
  • Ability to work with Z-brush and/or Mudbox (a plus).
  • Experience texturing in Mari and/or Substance Painter required.
  • Knowledge of Houdini would be an advantage.

1+ years' experience in the following software programs is preferred:

  • Autodesk Maya
  • Unity or Unreal
  • Photoshop
  • Substance Painter
  • Mudbox (a plus)
  • ZBrush (a plus)

Apply now

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  • Art/Creative, Los Angeles, California, United StatesRemove