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Technical Artist

Los Angeles Apply now
The Mill has been creating world-class visual effects built on creative excellence and cutting-edge technologies for over twenty-eight years. We believe in creating work that touches people emotionally, that becomes popular culture and that people love, talk about and want to share. We believe in great ideas beautifully told.

The Mill is currently looking for a highly motivated Technical Artist for our Los Angeles office.


    The Mill is looking for an accomplished Technical Artist with UE4 Blueprints development skills. The ideal candidate will have a thorough understanding of art and animation pipelines in general and of the content creation pipeline and Blueprints system in Unreal. A high level of technical knowledge combined with strong creative and visual instincts is critical. The Technical Artist will assist teams of artists in tackling projects and be equipped to provide support on complicated technical issues within Unreal.
    Role Responsibilities:
  • Work with the CG Lead and Creative Director to design and build interactive experiences using Unreal
  • Experience/Gameplay Creation - Create interaction and functionality using Unreal's Blueprints system
  • Material Creation - Design complex materials in Unreal and instruct artists on best practices for material creation
  • Lighting - Be well versed in the various lighting techniques in Unreal and instruct the artists in lighting best practices
  • Optimisation - Optimise content through profiling and enhancing performance with the help of diagnostic tools and instructing the artists on modelling and texturing best practices
  • Collaborate with other developers to develop and test new features, prototype shader code, and provide useful feedback during R&D phases

  • Technical Requirements:
  • Extensive experience working with Unreal Engine
  • Advanced experience of Unreal's Blueprints system
  • Advanced experience with Maya (3dsMax considered)
  • Comfortable in a range of content creation software including Photoshop, Zbrush/Mudbox, Allegorithmic Substance Designer/Painter

  • Beneficial Additional Skills (not essential to the role but would help differentiate candidates):
  • Experience with VR/AR authoring in Unreal
  • Maya Rigging experience
  • Shader programming experience
  • Scripting skills with MEL, Python, C#, Javascript and C++
  • Apply now


    • Doug Kent

      Vice President and Head of Broadcast Sound and Localization, US

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    Doug Kent

    Vice President and Head of Broadcast Sound and Localization, US

    This is a big and rewarding job that sees me leading a team of 60 creative and administrative people making the world safe for comedy and drama. On a day-to-day basis, my team oversees sound editors, re-recording mixers, Foley artists, schedulers and project managers for about 30 episodic projects at any one time.

    I love a lot about my job. I enjoy the creative talent, the clients, the rush of weekly deadlines but most of all I enjoy being in the midst of the creative process. Technicolor is a place where creativity and technology meet. I really enjoy being at the intersection.

    Technicolor has best-in-class horsepower and clout. That combination of resources has built the finest post-production sound facility on the planet and afforded me the opportunity to give my clients great creative talent and technical solutions.

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    • Post Production, Los Angeles, California, United StatesRemove
    • Visual Effects, Los Angeles, California, United StatesRemove